May be cast at any model in base contact. Target must roll equal to or less than its I on a D6 - a roll of 6 always fails. If affected, the victim's characteristics are all halved (rounding up) and he becomes subject to the rules for Stupidity.
A beam of light flies from the caster and strikes the first model in its path. The target must roll equal to or less than its Ld on 3D6 to avoid the spell's effects. If affected, the victim's characteristics are all halved (rounding up) and he becomes subject to the rules for Stupidity.
Remains in play.
The target unit or model is enveloped in glowing threads of magic, and may do nothing (eg, move, shoot, cast spells, etc) while the spell remains in play.
Remains in play.
All enemy models within D6" of the caster sustain a S5 hit. No armour saves allowed, even for magic armour.
Deal the Spawn D6 Chaos Gifts to represent his mutations. Move the model 2D6" straight forward immediately, thereafter it moves randomly in the Chaos player's turn. See the rules for Chaos Spawn in Warhammer Armies - Chaos.
May be cast at a single model in base contact. The Chaos player rolls a D6. If he scores equal to or more than the number of wounds the target has it is killed. Only magic armour may save.
The Lash strikes the first unit in its path for 2D6 S4 hits.
May be cast against unit or single model within 24". Target must roll equal to or under its Ld on 2D6 to avoid the spell. If affected, the victim starts to dance uncontrollably, and may neither move, shoot, or fight back in hand-to-hand combat.
Remains in play.
The Slicing Shards hit the first unit in their path for 2D6 S4 hits. Armour saves apply as normal.
May be cast at a unit of troops within 12". The affected unit, including any attached character models, may add +1 to all dice rolls to hit in hand-to-hand combat.
Remains in play.