The Skaven warpfire thrower is an invention of the Warlock Engineers of Clan Skryre. It hurls a blast of warpflame - a volatile mixture of inflammable chemicals and powdered warpstone combined with magic. The warpfire thrower is a powerful weapon and extremely deadly to both its foes and its crew! A single gout of warpflame can reduce a proud regiment of knights or foot soldiers to a charred mess in moments. Against creatures vulnerable to fire, such as Treemen and Mummies, the warpflame is particularly devastating. Unfortunately warpfire throwers can also misfire catastrophically, destroying themselves and their crew in a spectacular explosion, much to the discomfort of anyone nearby!
The warpfire thrower may not shoot and move during the same turn, so if you move during the movement phase you may not shoot that turn. Assuming it has not moved, the warpfire thrower may be fired in the shooting phase. You will need the small 2'' across round missile template. The template is placed over a target up to the weapon's maximum range of 12" away. The crew must be able to see their target just as if they were firing a bow or crossbow.
To determine if the warpflame is on target roll the Scatter dice and Artillery dice together. A 'hit' result on the Scatter dice means the shot is on target; an arrow means the shot has missed and the template is moved in the direction indicated by the arrow by as many inches as the number shown on the Artillery dice. However, regardless of the Artillery dice roll the template is never moved more than half the measured range of the shot. For example, if the range is 10" the template is never moved further than 5". This rule prevents bizarre results such as the shot landing behind the Skaven! If the Artillery dice shows a Misfire result then something has gone horribly wrong, see Misfire Chart.