Source: Warhammer Fantasy: 4th Edition

The Turn Sequence
URL Copied!

When it is your turn it is up to you to keep track of where you are in the turn sequence. If you forget, your opponent should be able to remind you. Each turn is divided into the following phases. These phases are always completed in the order given below, and all actions in that phase must be resolved before moving onto the next phase.

  1. Movement
    During the movement phase you may move your troops as defined in the rules for movement.

  2. Shooting
    During the shooting phase you may fire any missile weapons as described in the rules for shooting.

  3. Close Combat
    During the close combat phase all troops in hand-to-hand combat may fight. Note that this is an exception to the normal turn sequence in that both sides fight, not just the side whose turn it is.

  4. Magic
    In the magic phase all wizards may cast spells. Note that as with close combat this is an exception to the normal turn sequence in that both sides may cast spells, not just the player whose turn it is.