Source: Warhammer Fantasy: 4th Edition

The Hands of Karkora
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Power: 2Range: 24"

May be cast at any unit or model within 24". To escape, the target must roll equal to or less than their M on 2D6 or be held fast. If affected, the victim may not move, and always counts as having a lower WS than its opponent in hand-to-hand combat. If shooting, the victim needs a 6 to hit. If forced to flee, the victim is destroyed.

Remains in play.