Source: Warhammer Fantasy: 4th Edition

The Curse of Anraheir
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Power: 3Range: 24"

The Curse affects a single model or unit within 24". The target can only hit its enemies on a roll of 6, and must re-roll any successful armour saving throws it makes. The target's move is halved, and mounted targets must take a Panic test at the start of each turn.

Remains in play.