Source: Warhammer Fantasy: 4th Edition

The Amber Trance
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Power: 1Range: 18"

The spell can be cast at a single model within 18". The target rolls 1D6 and adds its Ld. The caster rolls 3D6, and if he equals or beats the target's score the victim falls into a deep trance and his body turns into amber. While transformed into amber, a model cannot be harmed or moved. A successful dispel will turn the victim back to flesh.

Remains in play.