The spell affects the caster and any unit they are with. Missile weapons must roll 4+ on a D6 to penetrate the shield, then roll to hit. The spell is dispelled if the wizard and unit he is with enters close combat.
Remains in play.
Source: Warhammer Fantasy: 4th Edition
The spell affects the caster and any unit they are with. Missile weapons must roll 4+ on a D6 to penetrate the shield, then roll to hit. The spell is dispelled if the wizard and unit he is with enters close combat.
Remains in play.