May be cast on the wizard himself or any model within 3". The target immediately moves 2D6" in a straight line in a direction nominated by the caster. Any model in its path takes a $10 hit. Once the model has moved roll a D6. On a 1 the affected model is destroyed. On 2-5 the model remains energised. On a 6 the spell is ended and the target returns to normal. While the target is energised it may do nothing but move 2D6" in a random direction in the movement phase. Roll after each time it moves, as above.
Remains in play.