Source: Warhammer Fantasy: 4th Edition

GLITTERING ROBE
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Power: 1

If the wizard sustains 1 or more wounds from either shooting or close combat the robe will negate each wound on a roll of 3+. Make 1 roll per wound. If the wizard is attacked by a spell which either causes wounds or kills outright, the Robe will save the wizard on 4+, then dispels itself.

Remains in play.