In hand-to-hand combat the enemy is faced with a deadly monster and a potent hero, and so is subject to two lots of attacks. The monster attacks using its own characteristics, and the rider attacks separately using his characteristics. As the monster and rider are likely to have different initiative values they may strike their blows at different times. These attacks are worked out entirely normally, as if the rider and creature were two different models.
When it comes to attacking back, the enemy will be faced with two potential targets, the rider and the monster. The enemy may choose to fight either the rider or the monster, and can distribute their attacks between them in any way they like. The enemy player must say how many attacks are against the monster and how many are against the rider before he rolls any dice. Attacks are worked out exactly as normal, and the score required to hit will depend upon the relative values of the monster or the rider's weapon skill as with all hand-to-hand fighting.