Source: Warhammer Fantasy: 4th Edition

Power Familiars
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Power familiars act as natural vortices for magical energy. The kind of magic they attract dominates their character so familiars which attract Bright Magic are fiery and energetic, Grey ones are often unreliable and independently minded. A wizard can make good use of this unique trait by drawing on the Winds of Magic and diverting part of the energy into the familiar. When the wizard needs power to twist together into a spell he draws on the magic held in the familiar to aid him in his casting.

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Store Magic Card

If they are in base to base contact at the end of the magic phase a wizard can give his Power familiar one power card to hold onto until the next magic phase. At the beginning of a magic phase a wizard can take a power card being held by the familiar and add it to the magic cards he is dealt from the Winds of Magic. The wizard and the familiar must be in base to base contact to take the power card. Note that the familiar can only hold onto power cards, not Dispels or special cards. If a Power familiar is killed while it is holding a power card it will explode, scoring a S4 hit on everything in base to base contact with it.