The following items are all magic armour. A character can have no more than one suit of magic armour and no more than one magic shield. Wizards cannot wear armour without compromising their spell casting ability.
Unmodified 4+ armour save against hand-to-hand or missile attacks. 4+ save against magic spells or attacks (unmodified).
Nagash only.
Note that although the Armour of Nagash offers a saving throw against the effects of a magic spell, this does not constitute a dispel. It is possible for Nagash to avoid the effects of a spell which devastates accompanying troops, for example. Also note that the Armour of Nagash does not affect Nagash's ability to cast spells.
Any spell cast against the bearer or unit he is with will be dispelled on a roll of 3 or more on a D6. After use, roll off to keep or discard enemy's spell card.
Foes suffer -2 to hit. Armour confers 3+ saving throw.
Bretonnia only.
Saving roll of 2+. Wearer may re-roll failed save on 4+ (unmodified). Confers immunity from all fire attacks.
Dwarf King only.
Gives Tyrion basic save of 4+. Re-roll failed saves on 4+ (unmodified). Ignores saving throw modifiers for all fire-based attacks.
Tyrion only.
Counts as heavy armour (save S+). Wearer can re-roll failed armour save, and will save on 4+ (unmodified).
If attacked by a magic weapon, the shield negates its magical effects.
Chaos only.
If the wearer suffers 1 or more wounds the helm will negate each on a D6 roll of 3+. Roll once per wound.
Counts as heavy armour (5+ save). Bearer may move through difficult terrain and obstacles with no penalty. Subtract -1 from Strength of attacks made against bearer, unless magic.
High Elves only.
Shield may deflect enemy spells cast at bearer or unit he is with. Roll scatter dice. If 'hit', spell is unaffected. If arrow, spell deflected 4D6" in direction indicated.
Saving throw of 4+ (unmodified). For every hit saved armour inflicts S3 hit against the attacker. May be worn by Skaven wizards without compromising their ability to cast spells.
Skaven only.
Wearer has armour saving roll of 2+.
Note that because the save of Armour of Meteoric Iron is not improved by shields, the Shield of Ptolos and the Enchanted Shield are useless with it.
When bearer saves against enemy in close combat, shield unleashes 1 S4 energy bolt against that enemy.
High Elves only.
Confers a basic saving throw of 4+. Attacking model must pass Leadership test to strike.
Chaos only.
Counts as heavy armour. Wearer can re-roll failed armour save, and will save on 5+ (unmodified).
Confers basic 4+ save. A Wizard may wear Chaos Armour and still cast spells.
Chaos only.
Extra unmodified saving throw of 2+ against fire attacks.
Basic saving throw of 1+ vs missile attacks.
Note that although the shield counts against war engines, it only does so if the machine normally gives a save - eg, Dwarf flame cannon and the Skaven jezzail.
Counts as heavy armour. Wearer can re-roll failed armour save, and will save on 6 (unmodified).
+1 bonus on armour saving rolls.