Causes terror in flying creatures. Enemy that overcome their terror must test again if they charge the unit. Roll a D6: 1-2 Enemy driven off, 3-4 Charge fails, enemy may not move that turn, 5-6 Flyer charges as normal.
Note that many large flying creatures cause terror, and so do not need to test to overcome their own terror. Because a unit carrying this banner effectively causes terror against flyers it becomes immune to terror inflicted by them.