Any unsaved wound = D6 wounds. If you roll a 1 when determining the number of wounds, the wound is inflicted back on the wielder! Only magic armour saves. No saves may be made for the rebounded wound, not even for magic armour.
Chaos only.
Source: Warhammer Fantasy: 4th Edition
Any unsaved wound = D6 wounds. If you roll a 1 when determining the number of wounds, the wound is inflicted back on the wielder! Only magic armour saves. No saves may be made for the rebounded wound, not even for magic armour.
Chaos only.