Double-handed weapon. No save allowed, even for magic armour. Victims that suffer 1 or more wounds roll D6 at start of each magic phase. On 1 or 2 they take 1 extra wound.
Undead or Chaos only.
Source: Warhammer Fantasy: 4th Edition
Double-handed weapon. No save allowed, even for magic armour. Victims that suffer 1 or more wounds roll D6 at start of each magic phase. On 1 or 2 they take 1 extra wound.
Undead or Chaos only.