Source: Warhammer Fantasy: 4th Edition

Destroying Buildings
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Large monsters and engines of war may be capable of destroying buildings. Buildings therefore have a toughness value and can sustain a number of wounds before they are destroyed. It is a bit confusing to refer to 'wounds' when talking about buildings so we shall call them damage points instead. Wounds and damage points are exactly the same thing.

If your buildings are very large it may not be appropriate to destroy them all at once. You may prefer to divide up large buildings into several portions each with its own damage points. For example, you might have a manor house with a main portion and two separate wings. This could conveniently be divided into three parts for recording damage points and probably for moving troops within it too.

The chart below lists types of building and suggests values for toughness and damage points. As most gamers make their own buildings you may prefer to tailor each building's values to its appearance. This is entirely up to you.

Type of Building

Toughness

Damage Points

Mud or straw huts, light wooden shacks, outhouses

7

2

Timber or brick house, log cabin

8

5

Stone house

9

5

Stone tower or fortification

10

10

A heavily reinforced door

6

1

A fortress gate

8

5

If a building sustains its full quota of damage points it collapses. Any models inside a collapsing building must make their basic armour saving roll or they are trapped and slain. Models which pass their armour save may be formed up outside the building.

We have included values for heavy doors and fortress gates, as you may wish to fight games which involve defenders locking shut the doors of their tower or castle while the attackers attempt to batter down their defences. Domestic doors are not sufficiently substantial to withstand a determined defender and so offer no resistance to attack.