Source: Warhammer Fantasy: 4th Edition

Weapons
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The game rules as described allow for differences in the strength and toughness of opponents, and for differences in their armour, but not for different kinds of weapons. Once you have mastered the basics of combat you may wish to introduce further detail by using the rules that follow. These describe the different kinds of hand-to-hand combat weapons used in the Warhammer World together with appropriate rules for each. Troops armed with a spear or halberd, for example, receive specific benefits in particular situations.

Some weapons confer both advantages and disadvantages, such as a double-handed axe or sword which give a huge strength bonus but always strikes after the enemy. You will soon realise that different weapons often imply different tactical options, and are suited to certain styles of play. For example, Bretonnian Knights armed with lances need to charge to use their weapons effectively so a player must be careful to manoeuvre them into position so that it is he, rather than his enemy, which charges.

On the other hand, spears are best suited to a defensive strategy where you know your troops are not going to benefit from charging because they are slower than the enemy. These weapons and more besides are described below together with any appropriate rules.

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