Align cannon on target and declare the distance you are aiming.
Roll the Artillery dice and add the score to the distance aimed. The cannon ball travels forward this distance before striking the ground.
If you roll a misfire refer to the Misfire Chart.
Mark the point where the cannon ball strikes the ground and roll the Artillery dice to establish the bounce distance. All models in the path of the bounce are hit.
If you roll a misfire for the bounce the cannon ball has stuck in the ground and does not bounce.
Work out the effect of hits normally. Models have no saving throw for a cannon hit.
Source: Warhammer Fantasy: 4th Edition
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Parent:Cannons