Source: Warhammer Fantasy: 4th Edition

Savage Orcs
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Savage Orc433341217
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Shaman433351317
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Master Shaman433453427
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Protective Tattoos

Savage Orcs do not usually wear armour although they sometimes obtain it as war booty or trade it from wandering Goblin tribes. They do use shields and these are often made from animal hide. A Savage Orc without body armour will be protected by his unshakeable faith.
This is comparable to wearing a mail shirt or breastplate, conferring a D6 saving throw of 6. If the Savage Orc has a shield as well then he has a saving throw of 5 or 6 just as if he had a mail shirt and shield.

Note that this saving throw is not strictly speaking because of armour, and the Orc always has a saving throw of 6 even if he is struck by a weapon that would normally have a saving throw modifier. For example, a two-handed axe deducts -2 from your armour save but a Savage Orc protected by his tattoos still gets a save of 6. This special protection is lost if the Orc wears body armour.

Frenzy

Savage Orcs are wild fighters, whooping and screaming as they attack, calling upon Gork and Mork to help them as they crash into the enemy ranks. Savage Orcs are therefore affected by the rules for frenzy described in the main rules. This means that they will charge enemy within reach, and fight with double attacks (2 rather than 1). See the Warhammer rulebook for details.

Panic

Just like other Orcs, Savage Orcs expect Goblins to run away and it doesn't really surprise them when this happens. The sight of Goblins running in flight does not upset the Orcs, it simply reminds them why they are better!

When a Goblin unit breaks or flees past during the turn, there is no need for the Savage Orcs to test for panic. There is no way that big, tough Orcs are going to panic just because some weedy Goblins run off!