Source: Warhammer Fantasy: 4th Edition
OrcsURL Copied!
URL Copied!
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Orc | 4 | 3 | 3 | 3 | 4 | 1 | 2 | 1 | 7 |
Boss | 4 | 4 | 4 | 4 | 4 | 1 | 3 | 2 | 7 |
Big Boss | 4 | 5 | 5 | 4 | 5 | 2 | 4 | 3 | 8 |
War Boss | 4 | 6 | 6 | 4 | 5 | 3 | 5 | 4 | 9 |
— | |||||||||
Shaman | 4 | 3 | 3 | 3 | 5 | 1 | 3 | 1 | 7 |
Shaman Champion | 4 | 3 | 3 | 4 | 5 | 2 | 3 | 1 | 7 |
Master Shaman | 4 | 3 | 3 | 4 | 5 | 3 | 4 | 2 | 7 |
Shaman Lord | 4 | 3 | 3 | 4 | 5 | 4 | 5 | 3 | 8 |
Panic
Orcs expect Goblins to run away and it doesn't really surprise them when this happens. The sight of Goblins running in flight does not upset the Orcs, it simply reminds them why they are better! When a Goblin unit breaks or flees past during the turn, there is no need for the Orcs to test for panic. There is no way that big, tough Orcs are going to panic just because some weedy Goblins run off!