Source: Warhammer Fantasy: 4th Edition

Juggernauts of Khorne
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Daemons

All the special rules for daemons apply as described in the Warhammer rulebook. In particular, note that the Juggernaut has a saving throw of 4+ due to its daemonic intangibility or daemonic aura.

Fear

Juggernauts are horrendous and powerful creatures. A Juggernaut rider therefore causes fear as described in the Warhammer rulebook.

Crush

Juggernauts have 2 attacks: one conventional attack to represent butting and goring and one crush attack to represent their trampling hooves. A hit from a crush attack automatically causes 1 wound - the target's toughness and armour give it no protection.