Source: Warhammer Fantasy: 4th Edition
Juggernauts of KhorneURL Copied!
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M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Juggernaut | 7 | 3 | 0 | 5 | 5 | 3 | 2 | 2 | 10 |
Daemons
All the special rules for daemons apply as described in the Warhammer rulebook. In particular, note that the Juggernaut has a saving throw of 4+ due to its daemonic intangibility or daemonic aura.
Fear
Juggernauts are horrendous and powerful creatures. A Juggernaut rider therefore causes fear as described in the Warhammer rulebook.
Crush
Juggernauts have 2 attacks: one conventional attack to represent butting and goring and one crush attack to represent their trampling hooves. A hit from a crush attack automatically causes 1 wound - the target's toughness and armour give it no protection.