Source: Warhammer Fantasy: 4th Edition
Fiends of SlaaneshURL Copied!
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Fiend of Slaanesh | 6 | 3 | 0 | 3 | 3 | 1 | 3 | 3 | 8 |
Daemons
All the special rules for daemons apply as described in the Warhammer rulebook. In particular note that the Fiend has a saving throw of 4+ due to its daemonic intangibility or daemonic aura.
Scorpion Tail
The Fiend has 3 attacks, one of which is from its long barbed tail. Work out the tail attack separately. If the tail hits then take any armour saving throw for the victim immediately. If the save fails, the target takes 1 wound automatically - the Fiend's poison is so strong that no further roll is necessary.
Fear
As monstrous and horrifying creatures the Fiends cause fear, as described in the Warhammer rulebook.
Soporific Musk
The Fiend exudes a strong sweet odour which makes mortal creatures swoon and lose consciousness. To represent this enemy models in base-to-base contact with a Fiend deduct -1 from all their dice rolls to hit.