Source: Warhammer Fantasy: 4th Edition
CarrionURL Copied!
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Carrion | 4 | 3 | 0 | 3 | 3 | 2 | 4 | 3+ | 7 |
Combat
Carrion cannot be broken in hand-to-hand combat, and need never take a break test if beaten in combat. Instead, when they are beaten in hand-to-hand combat the magical link between them and their master is weakened and, as a result, they sustain further damage. For every point by which they have lost the combat the Carrion unit sustains an extra wound, which may be enough to destroy one or more Carrion.
Fear
Carrion are hideous supernatural creatures and therefore cause fear as described in the Warhammer rulebook.
Immune to Psychology
Carrion are not affected by psychology themselves - they are immune to fear, terror, panic and all other psychology rests.
Ghost Rider
The Carrion's rider is a spirit that feeds upon death. It can attack once for every wound scored by the Carrion. Work out the Carrion's attacks first, then work out the Ghost Rider's attacks. The Ghost Rider has 1 attack for each wound caused by the Carrion, at the same strength value and with other details as the Carrion. This means that the Carrion and rider can potentially attack up to 6 times.