Source: Warhammer Fantasy: 4th Edition

Bloodthirster
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Greater Daemons

All the special rules for Daemons apply as described in the Warhammer rulebook.

Terror!

The Bloodthirster is amongst the most terrifying of all monsters. The psychology rules for terror apply.
Remember monsters which cause terror automatically cause fear as well.

Chaos Armour

The Bloodthirster's armour is fashioned from living metal and is actually part of the daemon, sustained by its own unquenchable inner
energies. The daemon's armour gives it an armour saving roll of 3+. This save is due to the Bloodthirster's armour not its daemonic aura. This means that magic weapons don't cancel out the Bloodthirster's save, as they do other daemons. See the Daemon rules for full description.

Axe of Khorne

The Bloodthirster carries a mighty axe of Khorne, suffused with magic power and laden with death. A hit from an axe of Khorne causes not one wound on its victim, as most hits do, but D3 wounds (roll a D6: 1-2 - 1, 3-4 = 2, 5-6 = 3).

Fly

The Bloodthirster has wings and can fly as described in the Warhammer rulebook.