Source: Warhammer Fantasy: 4th Edition

Flee
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Flee means just that - when your unit sees the enemy thundering down upon them they turn tail and run! This is a rather desperate option as once troops begin to run they tend to carry on, and may run away from the battlefield altogether whether you want them to or not.

As soon as a unit declares it is fleeing it is moved directly away from the charging enemy by 2D6" if its movement characteristic is 6" or less, or 3D6" if its move is more than 6". The fleeing unit is repositioned facing directly away from the chargers. Move the fleeing troops immediately the distance indicated by the dice roll. The full rules governing fleeing troops are covered later in the Hand-to-Hand Combat section.