Source: Warhammer Fantasy: 4th Edition

Saving Throws (Spells)
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Saving throws for armour apply against all spells that inflict wounds unless the spell card specifically states that no armour saving throws apply. In some cases magical armour protects against spell effects but normal armour does not; again this is specifically stated in the spell description. If armour saving throws do apply they are modified for the Strength of the attack as normal, ie S4 -1, S5 -2 and so on.