Source: Warhammer Fantasy: 4th Edition

Irresistible Forces and Immovable Objects
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With over two hundred spells and magic items available to players there are inevitably going to be situations where the rules contradict each other. For example, a model protected by the Jade Magic spell Flesh of Stone receives an unmodified saving throw of 4 or more against any damage, including damage from spells. What happens if he is hit by a Conflagration of Doom spell which always destroys everything in its area of effect? Does he get a saving throw or not?

The commentaries which follow attempt to cover as many specific questions as possible and try to establish some working principles so you can evaluate complex spell effects for yourselves. Limitations of space preclude us from covering every possibility or even every spell. In the case of the Flesh of Stone and Conflagration of Doom no save is allowed, as explained in the commentary.

Another problematic example is spells which force a unit or model to move in a specific way, such as the Dance of Despair for example. These spells can sometimes result in a unit attempting to move into terrain which is impassable. In some cases the result will be devastating for the unit, if it moves over a cliff or into a lake for example, but in other cases you will have to decide for yourself what happens. For example, what happens if a movement spell forces a unit to move into impassable terrain, such as up a sheer cliff face or over a high wall? The best solution here is to bring the unit to a halt.

If you run into a situation where the results are in doubt start off by reading the spell or item descriptions again because it's easy to miss out, misread or misinterpret things in the heat of battle. If this doesn't shed any light on the matter look at the spell commentaries below. If that still leaves you in the dark discuss it with your opponent and try to agree on a solution. If you can't agree to a solution both roll a D6, the player who rolls highest is right. After the game, when passions are not running so highly, discuss the problem and come up with a definite rule you will use in that situation from now on. Such a rule is often referred to as a house rule. Make sure you write down your house rules for future reference and make sure you tell new opponents about which house rules you use, as they may use a different set to yours.