Source: Warhammer Fantasy: 4th Edition

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Power: 3Range: 36"

All enemy wizards in range are knocked flat unless they can roll equal to or less than their magic level on a D6. If they fail they suffer 1 wound and can't cast any more spells this magic phase, though they can use magic cards to dispel. All Orc and Goblin units within 36" of the caster add +1 to their WS and can re-roll and Ld tests until the next magic phase.