Source: Warhammer Fantasy: 4th Edition

The Cloak of Dain
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Power: 1

Roll D6 at the start of the player's turn, the cloak will negate that many wounds between then and the start of the player's next turn. If attacked by a spell that causes wounds or kills outright the cloak will save its wearer on 4+, but is itself dispelled by doing so.

Remains in play.