The wizard may attempt to crush a single hand-to-hand opponent. The wizard rolls D6 and adds his Strength. For every point by which he beats the target's Toughness he inflicts 1 wound. No armour saves allowed.
Source: Warhammer Fantasy: 4th Edition
The wizard may attempt to crush a single hand-to-hand opponent. The wizard rolls D6 and adds his Strength. For every point by which he beats the target's Toughness he inflicts 1 wound. No armour saves allowed.