Source: Warhammer Fantasy: 4th Edition

Flesh of Stone
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Power: 2Range: 6"

May be cast on the wizard or any model within 6". The affected model turns to stone, and may fight normally. The model's T and S are doubled up to a maximum of 10, its M is halved, and it gains an unmodified armour save of 4+ against spells and damage (regardless of what it was before).

Remains in play.