A pillar of white fire carries the Sorcerer into the air. He can see over the entire battlefield and cast spells as normal, without reduction for range. The Sorcerer may only be shot at or attacked in hand-to-hand combat by flying models. While on the pillar, he has an armour save of 2+. He may fly up to 24" like a flying creature. If the coruscation is dispelled, the wizard floats safely to the ground.
Remains in play.