A shield of energy forms on the wizard's left arm. The shield automatically negates any hand-to-hand combat or shooting hit that only causes 1 wound. Any blow that causes more than 1 wound is negated if the wizard can roll more than the number of wounds caused on a D6. If the shield fails to save it is instantly dispelled. If the wizard is attacked by a spell or a magic weapon that either causes wounds or kills him outright, the shield will save him on 4+, in which case it is dispelled, whether the wizard saves or not. The shield stays in play until dispelled or the caster suffers 1 wound.
Remains in play.