The Bolt of Change strikes the first model in its path, with a maximum range of 12". The target must roll equal to or less than its Toughness on 2D6 or be slain by waves of uncontrolled mutation. Only magic armour may save.
Source: Warhammer Fantasy: 4th Edition
The Bolt of Change strikes the first model in its path, with a maximum range of 12". The target must roll equal to or less than its Toughness on 2D6 or be slain by waves of uncontrolled mutation. Only magic armour may save.