You will have gathered by now that it is necessary to roll quite a few dice to resolve shooting - whole handfuls at once in fact! This doesn't take as long as you might imagine because all the dice are rolled together. The most practical way of going about this is to take as many dice as you have troops shooting and roll them all at once. So, if you're shooting with 10 Goblin Archers roll 10 dice. Then pick out any dice which score a hit and re-roll them to wound. So, from our 10 dice to hit 4 might typically score hits, these are re-rolled and may score 2 wounds for example. Dice which score wounds are picked out and handed over to the opponent to take his saving throws. This same system applies when you work out hand-to-hand combat damage too, as described in the next section.