Wearer immune to monster attacks in hand-to-hand combat. At the end of any hand-to-hand combat round that his side has won, he may attempt to take over any enemy monsters in base contact. If he rolls equal to or less than his Ld on 2D6 he may temporarily take over the monster, which may make an additional move and hand-to-hand combat attack. Control of the monster then reverts to the owning player.
Orcs and Goblins only.