May be used once at the start of each magic phase. The casket steals one spell from an enemy wizard in base contact (determine spell randomly). The spell may be played during the magic phase in the normal fashion, though it costs no power cards to do so. Discard the spell after use. The casket may contain any number of spells. Spells may be captured and used in the same magic phase.
Note that spells that cost a variable amount of power (like Fireball), count as being cast with 3 power by Aldred's Casket of Sorcery.