Not all successful hits are going to harm your enemy - some may rebound from armour or bounce off tough hide, while others may cause only superficial damage that does not prevent the creature fighting. Once you have hit your foe you must roll again to see if your hits inflict wounds.
This procedure is exactly the same as described for shooting. Consult the table below, cross referencing the attacker's strength (S) with the defender's toughness (T). Both values appear on the profiles of the creatures fighting. The chart indicates the minimum score on a D6 required to cause a wound.
N. Where the table shows an 'N' this indicates that the target is simply too tough for you to hurt. N stands for no effect - or no chance!
A\T | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
1 | 4 | 5 | 6 | 6 | N | N | N | N | N | N |
2 | 3 | 4 | 5 | 6 | 6 | N | N | N | N | N |
3 | 2 | 3 | 4 | 5 | 6 | 6 | N | N | N | N |
4 | 2 | 2 | 3 | 4 | 5 | 6 | 6 | N | N | N |
5 | 2 | 2 | 2 | 3 | 4 | 5 | 6 | 6 | N | N |
6 | 2 | 2 | 2 | 2 | 3 | 4 | 5 | 6 | 6 | N |
7 | 2 | 2 | 2 | 2 | 2 | 3 | 4 | 5 | 6 | 6 |
8 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 4 | 5 | 6 |
9 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 4 | 5 |
10 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 4 |