A model which can fly can make a flying charge into combat as explained above. The flying creature charges down onto its foes, slashing, biting or using whatever weapons it has at its disposal. In reality, the attacker would land somewhere in the middle of the troops it is charging, but to keep things orderly it is assumed all aerial attacks come from the front of the unit attacked unless it is already engaged to its front, in which case aerial attacks may be made from any direction. The flying model is positioned either to the unit's front, sides or rear as appropriate.
Hand-to-hand combat is conducted exactly as normal with a few exceptions:
A flying creature which is beaten in hand-to-hand combat is driven off. The model is removed from the tabletop and may not return until it has missed a complete turn.
If a hand-to-hand combat is either won or drawn a fiying creature may leave at the end of the phase rather than stay and fight. The model is removed from the table and may not return until it has missed a complete turn.