No.
Source: Warhammer Fantasy: 4th Edition
Spells - Frequently Asked QuestionsURL Copied!
View complete list of all frequently asked questions.
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Is summoning a unit of Skeletons in Hand to Hand with a unit considered casting a spell at the unit for dispel effects?URL Copied!
Source: Warhammer Design Team
Is summoning a crevasse under a unit considered targeting a unit for dispel effects?URL Copied!
No. The magic creates the hole, just as Assault of Stone moves the hill, do it can't be dispelled just because you fall in!
Source: Warhammer Design Team
Is Assault of Stone or Cracks call considered targeting a unit for dispel effects?URL Copied!
No and yes.
Source: Warhammer Design Team
The spell that puts a counter on the board, and every magic phase a die roll is made to determine if the firestorm comes down from the sky, is this spell considered targeting a unit for dispel effects (if the unit is around the counter)?URL Copied!
No.
Source: Warhammer Design Team
When a movement spell moves an enemy unit into hand to hand combat with your unit, can an anti-magic item that protects your units (only effects spells cast at your unit) prevent this movement of enemy troops (have its anti-magic effect)?URL Copied!
No.
Source: Warhammer Design Team
Spells that Drifting around the board after they have been cast, are these spells considered 'targeting a unit' for dispel affects?URL Copied!
Yes. The energy from the spell can still be cast back into the warp.
Source: Warhammer Design Team
If a figure has a '6' or better in a statistic (like Initiative) and a spell states that the character has to roll under the statistic to avoid the effect, will that character automatically roll under the statistic (avoid the effect)?URL Copied!
No. A roll of '6' on the die is always considered a failure.
Source: Battle Magic, p. 41 & Arcane Magic, p. 6
Is there any restriction on targeting characters with spells or magic item effects?URL Copied!
Yes. A spell that effects a 'unit' or 'figure or unit' is governed by the same targeting restrictions that apply to missile fire. If the spell can do a lot of damage to a unit, the spellcaster is going to kill as many people as possible.
If a spell affects a 'single model', then characters can be targeted with impunity. Even if the character is within a unit they may be targeted.
Source: Arcane Magic, p. 5-6
A enemy mage targets a monster mount for another mage. Can the mage mounted on the monster use rebound, destroy spell, and other affects that count for 'mage' or 'unit mage is in'?URL Copied!
Yes.
Source: Warhammer Design Team
Can a device that protects a unit from magic work against a spell which has bounced off a unit carrying the Spell Shield or Banner of Arcane Warding?URL Copied!
Yes.
Source: Warhammer Design Team
Is damage done to a chariot by a spell randomized?URL Copied!
The are two types of spell damage done to a chariot that are randomized per the charts in the Rulebook.
One is the damage done by a spell that states "the first model hit suffers a strength x hit that causes y wounds". This "first model in path" spell hits a random part of the chariot to do its damage.
The other type of damage done by a spell that is randomized is the spells that state "the unit suffers x strength y hits". Once the number of hits is determined, randomize where each hit potentially wounds.
Template spells affect everything under the template. Spells that can target a single model for damage can target any part of the chariot.
Source: Warhammer Design Team
Can I use a magical movement spell to move an enemy unit into the middle of impassable terrain?URL Copied!
No.
Source: Battle Magic & Warhammer Design Team
Do magical movement spells such as Grey Wings, Wings of Fire, and Skitterleap move characters & their monster mounts/chariots?URL Copied!
Yes.
Source: Arcane Magic, p. 5-6
There are some spells that specifically say 'if moved into contact with the enemy the unit counts as charging'. If a spell does not have this statement, can it move units into contact with the enemy? Do these magically moved troops count as charging?URL Copied!
Yes and No.
Source: Warhammer Design Team
Do chariots moved by magic means cause damage to units as if charging the unit?URL Copied!
The chariots get their charge damage only if the magic movement spells states 'counts as charging if moved into hand to hand combat.'
Source: Warhammer Design Team
Can a champion be moved out of a unit with a magical movement spell?URL Copied!
No. Unlike other characters, the champion character cannot leave his unit as he wishes, and this applies to magic spell movement as well.
Source: Warhammer Design Team
Can the Hand of Gork spell move trolls and ogres that are in the Orc & Goblin army?URL Copied!
No.
Source: Warhammer Design Team
Can a magical movement spell move a unit out of hand to hand combat?URL Copied!
Yes.
Source: Warhammer Design Team
Can a magical movement spell move a unit into hand to hand combat with an enemy unit that is not in line of sight?URL Copied!
Yes.
Source: Warhammer Design Team
Does the Dwarf Rune of Slowness affect units that are magically transported into combat with the Dwarf unit? Does it only affect spells that state 'counts as charging?'URL Copied!
The Dwarf Rune of Slowness does not affect units magically transported.
Source: Warhammer Design Team
When do you resolve fear tests for magically transported troops?URL Copied!
No test is required.
Source: Warhammer Design Team
When using a magical movement spell that moves a unit up to x inches do you have to guess the amount the unit is moved, or can the measurements be made to properly locate the unit?URL Copied!
Move the unit if within range, no guessing required.
Source: Warhammer Design Team
Do you have to have line of sight to cast all spells, or is it only the 'first model in the path' spells?URL Copied!
You don't have to have line of sight unless the spell states so with text similar to 'first model in the path'.
Source: Warhammer Design Team
When a magical spell brings a character back to life, are all the one time magic items that were used by the character available again?URL Copied!
No.
Source: Arcane Magic, p. 11
Can the crystal charioteer take an enemy model off of the table, and if so can it return?URL Copied!
Yes and no. The enemy model gets one last attempt to break free before it is taken off the table.
Source: Battle Magic, p. 51
When a character casts the Dark Mist can he decide to end it in any phase or just in subsequent magic phases.URL Copied!
Can end it in any phase.
Source: Battle Magic & Warhammer Design Team
If a Chaos sorcerer casts Power of Chaos and rolls a 1 can the Escape special card from the magic deck save him?URL Copied!
Yes.
Source: Warhammer Design Team
Can a wizard under the influence of the Transformation of Kadon use Mental Duel?URL Copied!
No.
Source: Warhammer Design Team
Blade Wind causes 3D6 hits minus the target weapon's skill. What if the target have no Weapon Skill value (i.e. fanatics)?URL Copied!
It does 3D6 hits (treat WS as 0).
Source: Warhammer Design Team
If have a monster mounted mage using dark magic, and the mage uses the Power of Chaos spell and the result is drawn into the Realm of Chaos does the mount go with the mage?URL Copied!
The monster goes too.
Source: Warhammer Design Team
When casting Traitor of Tarn (Grey Magic), is a victim allowed to use leadership benefits of a general or other leader for the regiment, or is the spell's leadership test strictly to be based on the model's inherent leadership number?URL Copied!
It is based upon the modified leadership value (the value for the unit leader, or general.
Source: Warhammer Design Team
If the Tempest spell is used to drive down a creature from flying high, where can it land?URL Copied!
Anywhere on the board as long as it is more than 1" away from enemy troops.
Source: Warhammer Design Team
Can the High Magic spell Drain Magic be dispelled before it removes all the Winds of Magic cards from my hand?URL Copied!
No.
Source: Drain Magic Spell Card
An army has a bright wizard in it as well as the Grand Theogonist, the Grand Theogonist has High Magic Spells. Can the bright wizard exchange winds of magic cards?URL Copied!
No.
Source: Warhammer Design Team
What happens if drain magic is played the same turn a mage casts Earthblood?URL Copied!
Nothing.
Source: Warhammer Design Team
When models have been returned to life via the Jade Casket, are they removed again when the Drain Magic card is played (we know this is the case with Apotheosis since it remains in play, but according to Arcane Magic Jade Casket does not)?URL Copied!
They are removed again.
Source: Warhammer Design Team
When doe the Jade Magic Earthblood spell get the first D6 winds of magic cards?URL Copied!
Roll the 2D6 for winds of magic, then roll D6 for the Earthblood mage. The Earthblood then takes his D6 out of the 2D6, the rest of the 2D6 are then distributed evenly between the 2 players.
Source: Warhammer Design Team
What saves would you receive against the Hand of Dust spell?URL Copied!
Normal armour saves are allowed.
Source: Warhammer Design Team
Can opponents use special abilities (such as wardancers) or chaos gifts against an undead unit affected by Vanhels? The Rulebook says the opponent cannot fight or strike blows, but saves and magic saves are allowed.URL Copied!
Wardancers cannot use their special ability during the magic phase, and chaos gifts cannot be used to give chaos troops attacks during the magic phase. Chaos gifts can be used to re-roll daemonic saves, and to provide saves versus wounds.
Source: Warhammer Design Team
A wight created by the Hand of Dust spell keeps all former possessions, including magic items. Are chaos rewards also maintained?URL Copied!
Yes.
Source: Warhammer Design Team
When a raise the dead is used to create a Skeletal Chariot or a Screaming Skull Catapult is it possible to create a partial chariot or a partial Screaming Skull Catapult? (For example, a chariot w/1 steed, or a catapult w/2 crew)URL Copied!
No.
Source: Warhammer Design Team
Is it possible to raise additional skeleton crew members for a catapult beyond the limit of 3 (so you can have 4, 5, 6 crew members, etc.)?URL Copied!
No.
Source: Warhammer Design Team
When raise the dead is used to increase the size of an existing unit, are the additional members of the unit taken into consideration when determining victory points for the unit (if destroyed)?URL Copied!
No.
Source: Warhammer Design Team
Can characters who fall into the categories of mummy, wraith, or wight be affected by Van Hels Danse Macabe if they are by themselves? If they are with a valid unit? Are other characters affected if they are in a valid unit?URL Copied!
A character who is a mummy (Settra), wight, or wraith that are not in units are affected by Van Hels Danse Macabe. Other characters (necromancer, liche, vampire) are only affected if they are in units of undead troops (where the undead troops are affected by van hels danse).
Source: Warhammer Design Team
Can 'Raise the Dead' raise new units in contact with the enemy, and if so do those units count as charging?URL Copied!
Yes and No
Source: Battle Magic, p. 53
What is the interaction between the Skaven magic spell Cracks Call and the Dwarfen Throne of Power? Does the Throne save as a chariot or other war machine? Does it save based on the bearers' initiative (since they touch the ground)?URL Copied!
The Throne of power saves based upon the bearers initiative. A house rule is suggested that allows the Throne of Power to be treated as a chariot.
Source: Warhammer Design Team
If the line of effect from Cracks Call passes under a character who is part of a unit, does the character get a Look Out Sir roll to avoid the effect?URL Copied!
No.
Source: Warhammer Design Team
Does Cracks Call affect flying chariots (like Arkhan's)?URL Copied!
It does not affect the chariot when it is flying high, otherwise yes.
Source: Warhammer Design Team
Does the Screaming Bell move with the Grey Seer if Skitterleap is cast on the Grey Seer?URL Copied!
Yes.
Source: Arcane Magic, p. 5-6
Does the Waaagh Number for shamans affect the number of winds of magic cards that they receive?URL Copied!
No. The Orc/goblin player receives winds of magic cards the same as any other player.
An rc/goblin shaman must have a Waaagh number of at least 1 in order to be able to cast spells.
Savage Orc shamans in savage Orc units do receive an extra winds of magic card.
Source: Battle Magic, p. 29
What units can the Hand of Gork be used to move from the Orc & Goblin army list.URL Copied!
The Hand of Gork should be allowed to move all Orc & Goblin army units except Monsters, Snotlings, Snotling Pump Wagons, Trolls, Ogres, and Giants.
Source: Warhammer Design Team