Source: Warhammer Fantasy: 4th Edition

Spells - Frequently Asked Questions
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Is summoning a crevasse under a unit considered targeting a unit for dispel effects?

No. The magic creates the hole, just as Assault of Stone moves the hill, do it can't be dispelled just because you fall in!

Source: Warhammer Design Team

Spells that Drifting around the board after they have been cast, are these spells considered 'targeting a unit' for dispel affects?

Yes. The energy from the spell can still be cast back into the warp.

Source: Warhammer Design Team

Is there any restriction on targeting characters with spells or magic item effects?

Yes. A spell that effects a 'unit' or 'figure or unit' is governed by the same targeting restrictions that apply to missile fire. If the spell can do a lot of damage to a unit, the spellcaster is going to kill as many people as possible.

If a spell affects a 'single model', then characters can be targeted with impunity. Even if the character is within a unit they may be targeted.

Source: Arcane Magic, p. 5-6

Is damage done to a chariot by a spell randomized?

The are two types of spell damage done to a chariot that are randomized per the charts in the Rulebook.

One is the damage done by a spell that states "the first model hit suffers a strength x hit that causes y wounds". This "first model in path" spell hits a random part of the chariot to do its damage.

The other type of damage done by a spell that is randomized is the spells that state "the unit suffers x strength y hits". Once the number of hits is determined, randomize where each hit potentially wounds.

Template spells affect everything under the template. Spells that can target a single model for damage can target any part of the chariot.

Source: Warhammer Design Team

Do chariots moved by magic means cause damage to units as if charging the unit?

The chariots get their charge damage only if the magic movement spells states 'counts as charging if moved into hand to hand combat.'

Source: Warhammer Design Team

Can a champion be moved out of a unit with a magical movement spell?

No. Unlike other characters, the champion character cannot leave his unit as he wishes, and this applies to magic spell movement as well.

Source: Warhammer Design Team

When do you resolve fear tests for magically transported troops?

No test is required.

Source: Warhammer Design Team

Do you have to have line of sight to cast all spells, or is it only the 'first model in the path' spells?

You don't have to have line of sight unless the spell states so with text similar to 'first model in the path'.

Source: Warhammer Design Team

Can the crystal charioteer take an enemy model off of the table, and if so can it return?

Yes and no. The enemy model gets one last attempt to break free before it is taken off the table.

Source: Battle Magic, p. 51

When a character casts the Dark Mist can he decide to end it in any phase or just in subsequent magic phases.

Can end it in any phase.

Source: Battle Magic & Warhammer Design Team

If the Tempest spell is used to drive down a creature from flying high, where can it land?

Anywhere on the board as long as it is more than 1" away from enemy troops.

Source: Warhammer Design Team

When doe the Jade Magic Earthblood spell get the first D6 winds of magic cards?

Roll the 2D6 for winds of magic, then roll D6 for the Earthblood mage. The Earthblood then takes his D6 out of the 2D6, the rest of the 2D6 are then distributed evenly between the 2 players.

Source: Warhammer Design Team

What saves would you receive against the Hand of Dust spell?

Normal armour saves are allowed.

Source: Warhammer Design Team

Can opponents use special abilities (such as wardancers) or chaos gifts against an undead unit affected by Vanhels? The Rulebook says the opponent cannot fight or strike blows, but saves and magic saves are allowed.

Wardancers cannot use their special ability during the magic phase, and chaos gifts cannot be used to give chaos troops attacks during the magic phase. Chaos gifts can be used to re-roll daemonic saves, and to provide saves versus wounds.

Source: Warhammer Design Team

Can characters who fall into the categories of mummy, wraith, or wight be affected by Van Hels Danse Macabe if they are by themselves? If they are with a valid unit? Are other characters affected if they are in a valid unit?

A character who is a mummy (Settra), wight, or wraith that are not in units are affected by Van Hels Danse Macabe. Other characters (necromancer, liche, vampire) are only affected if they are in units of undead troops (where the undead troops are affected by van hels danse).

Source: Warhammer Design Team

Can I raise the dead in a fleeing unit and destroy it?

Yes.

Source: Warhammer Design Team

What is the interaction between the Skaven magic spell Cracks Call and the Dwarfen Throne of Power? Does the Throne save as a chariot or other war machine? Does it save based on the bearers' initiative (since they touch the ground)?

The Throne of power saves based upon the bearers initiative. A house rule is suggested that allows the Throne of Power to be treated as a chariot.

Source: Warhammer Design Team

Does the Cracks Call require line of sight?

No.

Source: Warhammer Design Team

Does Cracks Call affect flying chariots (like Arkhan's)?

It does not affect the chariot when it is flying high, otherwise yes.

Source: Warhammer Design Team

Does the Waaagh Number for shamans affect the number of winds of magic cards that they receive?

No. The Orc/goblin player receives winds of magic cards the same as any other player.

An rc/goblin shaman must have a Waaagh number of at least 1 in order to be able to cast spells.

Savage Orc shamans in savage Orc units do receive an extra winds of magic card.

Source: Battle Magic, p. 29

What units can the Hand of Gork be used to move from the Orc & Goblin army list.

The Hand of Gork should be allowed to move all Orc & Goblin army units except Monsters, Snotlings, Snotling Pump Wagons, Trolls, Ogres, and Giants.

Source: Warhammer Design Team