No, only Skaven war machines count.
Source: Warhammer Fantasy: 4th Edition
Skaven - Frequently Asked QuestionsURL Copied!
View complete list of all frequently asked questions.
Currently displaying all results.
When Ikit Claw is the general, 25% of the points must be spent on war machines. Does this include war machines brought by allied troops?URL Copied!
Source: Warhammer Design Team
When it comes to missile fire against Thanquol and Bone Ripper, are they treated as a unit (no minus to hit, randomize wounds) or as individual characters (-1 to hit, can target either character)?URL Copied!
They are treated as individual characters.
Source: Warhammer Design Team
Can Ikit Claw use all his shooting attributes during the same shooting phase e.g. warplock pistol, poison globe, warpfire thrower?URL Copied!
No, he can only operate one missile weapon.
Source: Rulebook & Warhammer Design Team
Can you use Ikit in your army if he does not command it? That would require you to use the warlord general in addition to Ikit Claw?URL Copied!
No, Ikit must be the general.
Source: Warhammer Design Team
Can Ikit Claw use his warpfire thrower and/or poisoned wind globes when in contact with enemy troops?URL Copied!
No.
Source: Warhammer Design Team
Since Ikit Claw can take spells from any magic deck (save Orcs) can he have both High and Dark magic spells during the same game?URL Copied!
Yes.
Source: Warhammer Design Team
Poison wind globadiers have to Evade when charged what does this mean?URL Copied!
They will move around the regiment they are part of, so charging troops do not get in base to base contact with them.
Source: Warhammer Armies - Skaven, p. 52
When a poison wind globadier unit is being charged how do I work out stand and shoot?URL Copied!
Globadiers that are part of regiments can't stand and shoot, but skirmishing globadiers follow normal rules.
Source: Warhammer Design Team
Do poison wind globes affect the empire steam tank? Does a '6' on the roll for poison wind globes always a failure and the model overcome (die)?URL Copied!
Use the statics for the steam tank for the poison wind globes, it takes 5 wounds to kill the steam tank. A'6' is always a failure.
Source: Warhammer Design Team
When the Deathmaster Snikch is in a Skaven unit other than gutter runners, is he disguised (like other assassins)? Can he leap out and make surprise assassin attacks on enemy characters?URL Copied!
No and No. Snikch fights using the special rules in the army book - he lives the hiding in units stuff to the ordinary assassins of the Clan Eshin.
Source: Warhammer Design Team
Does the 5 attacks for the Deathmaster Snikch include his 2 additional hand weapons?URL Copied!
No. He gets a massive 7 attacks in hand to hand combat!
Source: Warhammer Design Team
Can I field Skaven assassins on their own? Can they infiltrate?URL Copied!
No, but they can be included in units of gutter runners.
Source: Warhammer Design Team
If a Plague Censor Bearer unit is in hand to hand combat, and the enemy casts Crimson Bands on them so that they cannot attack in hand to hand combat, does the Fog of Death go away?URL Copied!
Yes.
Source: Warhammer Design Team
Does a model have to roll 1 time to see if it is overcome by fumes, or 1 time per plague censor bearer within 1".URL Copied!
The model has to roll 1 time.
Source: Warhammer Design Team
Are the fumes going all game long?URL Copied!
The Skaven general decides when his plague censor bearers start swinging the censors that will cause the fumes. Once they start swinging the censors they have to make the test against the fume and gain the -1 to be hit by missile fire modifier.
Source: Warhammer Armies - Skaven & Warhammer Design Team
If the Screaming Bell is going to destroy war machines, does that effect the Skaven war machines as well?URL Copied!
The Screaming Bell does not effect itself, nor warpfire throwers, nor jezzail teams. The Skaven Doomwheel is affected. If other Screaming Bell's are present, they are affected.
Source: Warhammer Design Team
If the unit pushing the Skaven bell flees, do the grey seer and striker go with them?URL Copied!
No. They are immune to psychology and never break.
Source: Warhammer Design Team
When the striker dies can a Skaven from the unit around the bell take his place?URL Copied!
No.
Source: Warhammer Design Team
If the unit is killed, but the grey seer uses the escape card, when he comes back is the bell back with him?URL Copied!
No.
Source: Battle Magic, p. 27
Are there gutter runner champions?URL Copied!
Gutter runners cannot have champions, but they can have assassins.
Source: Warhammer Design Team
Can Warpfire Throwers & Jezzails stand and shoot at chargers?URL Copied!
Yes, but Warpfire Throwers cannot stand and shoot at chargers attacking from flying high.
Source: Chronicles of War, p. 5
Are Warpfire Throwers and Jezzails damaged by moving over rough terrain?URL Copied!
No.
Source: Warhammer Design Team
A unit of Skaven jezzails shoot at a unit of beastmen, the Skaven cause 3, 1, and 2 wounds, how many beastmen die? (does the extra wound from the first jezzail wound another beastmen).URL Copied!
Two beastmen die, and another has 1 wound, the extra wounds from the jezzail are lost (same as cannonballs).
Source: Warhammer Design Team
Are the flames from warpfire throwers considered magical? Are the bullets from Jezzails considered magical weapons?URL Copied!
Yes and yes.
Source: Warhammer Design Team
When I have 4 rat swarms in my army (it is counted as one single swarm).If an enemy model comes into contact with one of the 4 swarms, how many attacks do the swarms get?URL Copied!
Only the swarm in base to base contact with the enemy may fight, therefore 5 attacks.
Source: Warhammer Design Team
What is the saving throw mod. for warp lightning out of the Doomwheel?. Is it the modifier of the current strength(6 -3, 8 -5, etc.) or just like warp lightning from storm-daemon or the warp lightning spell: no save possible.URL Copied!
The save is modified by its current strength.
Source: Warhammer Design Team
When a Skaven Doomwheel is destroyed, what happens to the rats inside?URL Copied!
The rats die.
Source: Warhammer Armies - Skaven
Does the Skaven Doomwheel have to move like an individual figure (no turn arcs, etc.)?URL Copied!
The Skaven Doomwheel moves like other individual characters with no turn arcs.
Source: Warhammer Design Team
Does the doom wheel only shoot when it moves? If I ram a unit and survive a round of combat does it shoot again the next round?URL Copied!
No and yes.
Source: Warhammer Design Team