A character can take at most 1 magic weapon, at most 1 magic suit of armour, and at most 1 magic shield. The only characters that can take magic banners are battle standard bearers.
Dwarf characters are limited to 1 magic armour, 1 magic item, and 1 magic weapon maximum.
House Rule: It is suggested that all characters other than mages be restricted to 1 magic hand-to-hand combat weapon, 1 magic missile weapon, 1 magic suit of armour, 1 magic shield, and 1 magic item. In this restriction, treat Devices of Protection the same as magic suits of armour.
Mage characters would be restricted to 1 device of protection, 1 magic weapon, and as many other magic items as they desire.
Source: Battle Magic, p. 38, Arcane Magic, p. 8-9, Warhammer Armies - Dwarfs, p. 24 & Warhammer Design Team
No, the only exceptions to this are specifically stated. Some exceptions stated are power scrolls, dispel scrolls, destroy spell scrolls, Runefangs, and Chaos armour.
Source: Battle Magic, p. 38, Warhammer Armies - Empire, p. 17 & Warhammer Armies - Chaos, p. 15
Dispel, Power, and Destroy magic scrolls are unlimited, as is healing and strength potions. All other scrolls (Skaven Warpscroll, Bufo's magic hex scroll, etc.) all restricted to 1.
Source: Warhammer Design Team
Yes.
Source: Battle Magic, p. 38
No.
Source: Battle Magic, p. 38
If the effects of the item are considered to be a spell, yes, otherwise no.
Source: Battle Magic, p. 39
No.
Source: Warhammer Design Team
No. Arcane Magic strictly forbids a character from wearing 2 crowns or 2 helms
Crowns can be worn with helms. Arcane Magic specifically allows that.
The following magic items are considered crowns (may use 1 with 1 helm): War Crown of Saphery, Crown of Sorcery, Dragon Crown of Karaz, Crown of Command, Tomb King's Crown
The following items are considered helms (may use 1 with 1 crown): Dragonhelm, Golden Helm of Atrazar, Helm of Many Eyes
Source: Arcane Magic, p. 11 & Warhammer Design Team
No and no.
House Rule: It is suggested that magical staffs can be used as hand to hand combat weapons, and if so, count as magical weapons.
Source: Warhammer Design Team
Yes and yes.
Source: Warhammer Design Team
Technically, the Book of Ashur costs 50 points. At the end of the battle roll a die for the spellcaster taking the Book of Ashur to see if he wanders off into the wasteland. If he does, the opponent gets the victory points for him.
Source: Arcane Magic, p. 17
No.
Source: Arcane Magic, p. 17
That character looses 1 magic level, and looses all spells gained by using the Book of Ashur. Those spells lost may not be replaced by spells from the mages original spell deck.
House Rule: It is suggested that one of the following 2 house rules be used.
Option #1 would be that the player pays 50 points for the Book, and makes the die roll before the battle to see if the spellcaster with the Book of Ashur wanders off into the wastelands.
Option #2 would be that the player pays 150 points for the Book of Ashur, and makes the die roll after the battle to see if the spellcaster with the Book of Ashur wanders off into the wastelands.
Under either option, if the spellcaster fails the die roll, the opponent gains victory points for the lost spellcaster.
Source: Warhammer Design Team
No.
Source: Warhammer Design Team
Yes on all accounts. The Book of Nagash Magic Item card should allow Liches and Vampires to take it.
Source: Warhammer Design Team
No.
Source: Warhammer Design Team
No. The Carstein ring is limited to (Vampire Only) Settra is allowed to use items that are limited to (Vampire, Liche or Necromancer only).
Source: Arcane Magic, p. 11 & Warhammer Armies - Undead, p. 96-97
No.
Source: Arcane Magic, p. 11
No.
Source: Warhammer Design Team
Yes and yes.
Source: Warhammer Design Team
The chaos familiar can only modify die rolls that directly involve the character, and it cannot be a die roll that the opponent makes.
Source: Warhammer Design Team
Yes.
Source: Warhammer Design Team
No.
Source: Warhammer Design Team
When a spellcaster has a familiar, and is mounted on a steed or monster it is assumed that the spellcaster carries the familiar with him. Therefore, the spellcaster gets to move at the rate of his mount. When the spellcaster stops moving, place the familiar next to him.
Source: Warhammer Design Team
Yes.
Source: Arcane Magic, p. 17-18
The character knows that the assassin is in the unit, but may not target the assassin with spells or missile fire. The assassin may not 'surprise attack' the character with the Skull Staff.
Source: Warhammer Design Team
No, no, and no. Although the character 'knows' the Gyrocopter is there, and even roughly where it might be, he can't attack it because he can't actually see it.
Source: Warhammer Design Team
No. Arcane Magic states that the bearer can use the staff to cast spells with Total Power, thereby implying its use is optional.
Source: Arcane Magic, p. 17
Yes.
House Rule: The Warhammer Design Team suggest that no normal armour saves are allowed against magical items that inflict automatic wounds. Automatic hits can be saved against, however.
Source: Warhammer Design Team
No.
Source: Arcane Magic, p. 9 & Warhammer Design Team
The device of protection save versus wounds is not an armour save and is therefore not modified by attacker's strength. The device of protection save versus wounds is not an armour save and thus applies even when armour saves are not allowed.
Source: Arcane Magic, p. 9 & Warhammer Design Team
Yes and yes. It is suggested that armour/magic armour saves be done before device of protection saves versus wounds.
Source: Warhammer Design Team
Yes.
Source: Battle Magic, p. 38 & Arcane Magic, p. 8-9
No. A Dwarf Character cannot have 2 magic items of the same type.
Source: Warhammer Armies - Dwarfs, p. 24
If 1 wound will be turned into many wounds by the weapon, make the roll to save the wound before the 1 wound is turned into many wounds.
A weapon with the Dwarf Rune of Smiting generates its multiple wounds before the Device of Protection save. This rune is an exception to the way all other magic weapons are treated.
House Rule: It is suggested that characters be limited to only 1 device of protection.
Source: Warhammer Design Team & Warhammer Armies - Dwarfs, p. 26
Yes.
Source: Warhammer Design Team
No. The Black Amulet reflects the wound, not the special effects of the weapon that caused the wound. Therefore, weapons that turn 1 wound into multiple wound when rebounded only cause 1 wound, and a wound rebounded from a Frostblade does not kill the attacker.
Source: Warhammer Design Team
For a single model all to hits rolls are taken together, then all to wound rolls, then all saves for the victim. The only exception is when a model makes attacks with different initiative values (i.e. a character riding a monster, or in a chariot), in which case all attacks with the same initiative are made at the same time (i.e. for a character on a monster, roll the attacks for the character all together, and the attacks for the monster all together).
Source: Warhammer Design Team
The Black Amulet only rebounds wounds cause by hand to hand combat attacks from other models, not wounds caused by 'devices' such as the black amulet or rune of spite. Spells that cause wounds during the hand to hand combat phase wound not be rebounded.
Source: Warhammer Design Team
Yes.
Source: Warhammer Design Team
The Golden Helm of Atrazar is considered a Device of Protection and not magic armour, Arcane Magic is incorrect.
Source: Warhammer Design Team
Yes, it is a Device of Protection and not magic armour.
Source: Warhammer Design Team
If 1 wound will be turned into many wounds by the weapon, make the roll to absorb the wounds before the 1 wound is turned into many wounds.
This is not explicitly stated in Arcane Magic, but it is believed that the Golden Helm of Atrazar should be treated the same way as the Black Amulet.
Source: Warhammer Design Team
A character riding a mount (or a monster, or that is in a chariot, etc., for that matter) may not use the Boots of Flight.
Source: Boots of Flight Magic Item Card & Warhammer Design Team
If the wearer used the boots to get into the combat he would be driven off in the same way as any other flier.
Source: Warhammer Design Team
No.
Source: Warhammer Design Team
Yes.
Source: Warhammer Design Team
Yes.
Source: Arcane Magic, p. 11
Yes. All unit with n 12" get to use the general's 10 leadership value, however units that the general is not in do not get the 'unmodified 10 leadership value' for break test. All units other than the unit the general is in have there break tests modified by the combat resolution as normal. The crown enhances the person's leadership for those in the unit with him, those far away are not as inspired by the crown.
Source: Warhammer Design Team
Yes. This would be allowed because detached units get to use that character's leadership anyway, and are considered 'part of the unit.'
Source: Warhammer Design Team
Yes.
Source: Warhammer Design Team
Yes.
Source: Arcane Magic, p. 10
Yes.
Source: Warhammer Design Team
Yes.
Source: Warhammer Design Team
No.
Items that target magic items (to destroy/disable) do work against the Gem of Gnar before its activated, but not after.
Source: Gem of Gnar Magic Item Card & Warhammer Design Team
No. The 'Escape' Winds of Magic card can only be used when the spellcaster would otherwise be killed, and the Gem of Gnar does not kill the spellcaster.
Source: Battle Magic, p. 27 & Arcane Magic, p. 12
The character with the Gem of Gnar can activate before he and his unit are run down by the chariot. Thus, the chariot/rider/harnessed beasts and the Gem of Gnar character are all frozen before the chariot causes any casualties.
Source: Warhammer Design Team
No.
Source: Warhammer Design Team
No.
Source: Warhammer Design Team
The character gets to strike first.
Source: Warhammer Design Team
Yes but note that the Horn of Defiance only doubles rank bonus, not other combat resolution effects.
Source: Warhammer Design Team
The Lifestone can only be used at the very beginning of the combat phase.
Source: Warhammer Design Team
Yes.
Source: Warhammer Design Team
Yes.
Source: Warhammer Design Team
No.
Source: Warhammer Design Team
The silver seal is empire only.
Source: Warhammer Design Team
No, the talisman of obsidian only prevents the magic user's ability to cast spells and use winds of magic cards.
Source: Talisman of Obsidian Magic Item Card
No.
Source: Talisman of Obsidian Magic Item Card
Yes. There is no BS increasing device that will help Settra or any of the other Mummy Tomb Kings either.
Source: Arcane Magic, p.11 & Warhammer Armies - Undead, p. 82, 96
No. The Tomb King's Crown effect only works when the bearer is not in hand to hand combat, and the Blessed Sword effect only works when the bearer is in hand to hand combat. You cannot be in and not in hand to hand combat at the same time.
Source: Arcane Magic, p.11 & Blessed Sword Magic Item Card
Use the riding characters statistics.
Source: Warhammer Design Team
The Warpstone Charm can only modify die rolls that directly involve the character, and it cannot be a die roll that the opponent makes.
Source: Warhammer Design Team
Yes.
Source: Warhammer Design Team
Only the battle standard bearer may take a magic standard as one of his magic items. Other that battle standard bearers, only unit standard bearers in units that are allowed magic standards may take magic standards.
Source: Battle Magic, p.38
A challenge issued to a battle standard bearer equipped with Mork's War Banner should allow the possibility of saving the life of a spellcaster in the front rank, resolving the head-explosion-on-contact after the challenge is resolved (if the battle standard bearer is still alive).
Source: Warhammer Design Team
They still get to strike first.
Source: Warhammer Design Team
The banner only affects spells cast at a target within 6" of the banner. Once a spell has been successfully cast the banner can not effect it. Therefore, moved units and terrain have to be within 6" of the banner when the spell is cast for the banner to get a chance to dispel.
Source: Warhammer Design Team
No. The reference to 'side' in the Battle Banner card text is referring to the 'side' of the hand-to-hand combat that the Battle Banner is involved in. The Battle Banner bonus only applies when the character/unit carrying it is involved in the combat.
Source: Rulebook, p. 30-35 & Battle Banner Magic Item Card
No. The magic banner only effects mounted skeletons, so liches, necromancers, vampires, wights, and wraiths are not effected.
Source: Arcane Magic, p. 20
It is a banner.
Source: Warhammer Design Team
Yes.
Source: Warhammer Design Team
Yes.
Source: Warhammer Design Team
Yes, but only the figures in base to base contact with the bearer of the standard. Take these casualties at the beginning hand-to-hand combat every turn.
Source: Warhammer Design Team
Yes.
Source: Warhammer Design Team
Yes.
Source: Warhammer Design Team
Standard of shielding save is not an armour save.
Source: Warhammer Design Team
No. Even if circumstances give the character a 0+ or better armour save, treat it as a 1+ armour save when applying armour save modifiers.
Source: Warhammer Design Team
Yes, the Orc & Goblin characters can get any magic armour.
Source: Warhammer Armies - Orcs & Goblins, p. 82
Yes.
Source: Warhammer Design Team
No. When a character wearing the Armour of Fortune/Armour of Protection misses their armour save the enchanted shield does not affect the re-roll save provided by the magic armour.
Source: Warhammer Design Team
The dawnstone only allows the original armour save to be re-rolled (the one modified by attackers strength, and other devices of protection the defender has). If the armour save is missed, and the dawnstone re-rolled armour saved is missed, then the unmodified save provided by the armour is made.
Source: Warhammer Design Team
No.
Source: Warhammer Design Team
Yes and mo.
Source: Warhammer Design Team
No.
Source: Dragon Armour of Aenarion Magic Item Card
No.
Source: Arcane Magic, p. 9
The following lists indicate the effects of different weapons on armour save. If a weapon is not listed, it does not prevent armour saves.
Against the following weapons, only figures with magic armour get an armour save: Axe of Grimnir, Gotrek's Axe, Morgor the Mangler, Fearfrost, Frost Blade, Hammer of Sigmar, Obsidian Blade, Chaos Daemon Sword, Axe of Grom, Gromril Blade, Sword of Justice, Chaos Runeblade, Banisher Sword
Against the following weapons, figures get no armour save: Black Axe of Krell, Runefang
Source: Arcane Magic
The character pursues, the unit does not.
Source: Warhammer Design Team
Yes.
Source: Warhammer Design Team
No, the dragons fear the Dragon Slayer weapon even though they are immune to fear normally. The bearer of the Dragon Slayer Weapon can only suffer from fear of a dragon, not terror.
Source: Arcane Magic, p. 13
Yes. The elector count should get to shoot the number of times equal to his attacks, up to 3.
Source: Arcane Magic, p. 15
Yes.
Source: Warhammer Design Team
Yes.
Source: Warhammer Design Team
Yes, this is specified on the card description for the magic item.
Source: Sky Arrow Magic Item Card
No.
Source: Warhammer Design Team
No.
Source: Warhammer Design Team
No.
Source: Warhammer Design Team
No.
Source: Warhammer Design Team
If the sword of destruction bearer is in base to base contact with the unit standard bearer, then the magic banner is nullified, otherwise it is not.
Assuming the magic banner is not affected by the sword of destruction, and that the magic banner is the type all the models in the unit (standard of shielding +1 save, banner of might +1 to hit) any models in base to base contact with the sword of destruction bearer still gain the benefits of the magic banner.
Source: Warhammer Design Team