Source: Warhammer Fantasy: 4th Edition

Fighting Chariots
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Chariots do not have a weapon skill, so when they fight in hand-to-hand combat the enemy compares his weapon skill against that of the crew. If the chariot has crewmen with different weapon skill levels then he always counts the highest. If the crewmen are slain and you wish to strike blows against the chariot, you may count its WS as 0.

Chariots comprise three distinct parts: the crew, the creatures pulling it, and the chariot itself. When enemy troops are shooting arrows or other missiles at the chariot, or when foes attack the chariot in hand-to-hand combat, any successful hits are randomly allocated between the crew, creatures, and chariot. This is shown on the chart below.

Roll a D6 for each hit scored and consult the chart for shooting or hand-to-hand fighting. The difference between the two charts reflects the difficulty of hitting crew with missiles from a distance, compared with the vulnerability of crew once they get stuck in to hand-to-hand combat and are exposing themselves to attack.

D6

Shooting

D6

Hand-to-Hand

1

Crew

1

Chariot

2-3

Creature

2-3

Creature

4-6

Chariot

4-6

Crew

Once you have allocated each hit, work out further damage exactly as you normally would to determine if wounds are caused. If the crew have identical characteristics then it is not necessary to establish who is hit, the player may remove any crew model as a casualty. Where the crew have different characteristics, if one is a hero for example, then it is necessary to further decide which has been hit. This can be done by rolling randomly using a D6 as appropriate (for example, if there are two crew 1-3 = the hero, 4-6 - the other crew member).

Chariots have their own toughness value, wounds, and other characteristics as indicated on their profile. In most cases this is as follows, although in some instances a chariot may be especially large with more wounds or greater toughness.

MWSBSSTWIALd
Chariot---7731--

If some of the creatures pulling the chariot are slain then it will move proportionately slower. For example, a chariot pulled by two horses normally travels 8" but this is reduced to 4" with only one horse as half the horses have been slain. Obviously the more creatures there are to pull the chariot the smaller the proportional reduction in its movement should they be slain. Should all the creatures be slain then the chariot is brought to a halt.

A chariot can continue to fight so long as it has at least one crewman left. If all its crew are slain, and assuming it can still move, then the chariot will move randomly in its own movement phase. This is worked out along with other compulsory movement before any other moves take place. The chariot rampages 2D6" up to its maximum speed in a completely random direction. This can be established using the Scatter dice. If you roll a double then the creatures collapse with exhaustion before the chariot moves and the model can be removed from the battle. Otherwise the chariot model is moved the distance indicated. If the chariot collides with troops then it comes to a halt and a round of hand-to-hand combat follows just as if the chariot had charged.

If the chariot suffers a wound then this is recorded. Once the chariot has suffered its full complement of wounds it is destroyed and the model is removed from the battle. The creatures pulling the chariot are either killed in the wreckage or run away and take no further part in the conflict. Any surviving crew may continue to fight on foot if the player has models to represent them.