Source: Warhammer Fantasy: 4th Edition

Chariot Attack
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A chariot has three types of attack: attacks from its crew, attacks from the creatures if they have them, and attacks from the chariot itself. Of these the chariot is usually the most dangerous, causing considerable damage as it thunders into the enemy ranks. Chariots only attack when they charge because they need to move forward, trampling or knocking aside enemy, crushing them under their wheels or slicing them with their scythes.

When a chariot charges it automatically causes D6 hits, plus 1 for each scythe blade fitted to its wheels (this will normally be +2). These attacks are made first, before any attacks from either side. Note that no separate roll is made to score hits, the charging chariot automatically causes hits. The chart below summarizes this.

Situation

Hits Inflicted

Charging

D6 + 1 per scythe

Otherwise

None

All hits from the chariot are worked out using the strength value of the chariot itself, ie 7 in most cases. The main danger from a chariot comes during its charge, so it is vitally important for chariots not to allow themselves to be out manoeuvred and charged by the enemy. Chariots caught out in this way get no attacks and are likely to be overwhelmed.

Chariot crew may fight against enemy in contact with the chariot whether to its front, sides or rear. They strike blows in normal initiative order, and attack first during a charge, exactly like other warriors. All crew fight, including the driver.

The creatures pulling a chariot may fight if they have their own attacks. Wolves, for example, have their own attacks. Due to the restrictions of harness and reins, creatures can only attack enemy directly in front of them. Work out attacks in initiative order, and attack first during charges, exactly as normal.